"...Is a Friend Indeed"
| |
---|---|
Details | |
Type |
Side quest |
Location(s) |
Ledetchko |
Quest giver |
Matthew and Fritz |
Reward(s) |
250 |
Previous quest |
A Friend In Need... |
Next quest |
Masquerade |
...Is a Friend Indeed is a side quest in Kingdom Come: Deliverance.
Description[]
- It looks like the lads aren't doing too well. Thomas the overseer is on their backs and keeps bothering them. They asked me if I could do something to sort it out.
- If Henry provokes Thomas into a 1-on-1 fight (e.g. "Let's go." or "No thanks. Someone else might be more interested in it.")
- As I expected, my mates weren't too happy about how my fight with Thomas turned out. It seemed I'd have to find some other way to settle things.
- Fritz wants to get revenge on Thomas by giving him a beating. Matthew didn't seem too keen on that approach.
- I went to see if Thomas would listen to reason.
- If Henry arranges a fight with Thomas (e.g. "Agreed." or "Actually, no. They've had enough of you.")
- I managed to arrange a fight with Thomas to settle things. I told Fritz and as I anticipated, he was delighted at the prospect of a punch-up.
- We went in the evening to the arranged place for the fight and after a while we were brawling with the foreman.
- We beat the wind out of Thomas. Serves him right too! I hope he'll keep his word.
- (or)
- If Henry arranges a fight to ambush Thomas (e.g. "The Wren of course.")
- I made sure Thomas went the other night to a neighbouring mill to play dice. Only he never got further than the middle of the woods. He got a few fives though - right in the teeth! I told Fritz and of course it put a smile on his ugly mug.
- It worked! Seems a dark forest and three shadowy figures can make even the stubbornest bastard think again.
- (or)
- If Henry negotiates peace with Thomas (e.g. "Of course, I'll arrange it." or "I want there to be peace in the mill.")
- Matthew was happy with the way I settled things with Thomas.
- I managed to persuade Thomas to leave my friends in peace. I just hoped he and those other two hotheads would all cool down and not start bashing each other as soon as my back was turned.
- (or)
- If Henry causes Thomas to leave the mill (e.g. "I want you to get out of here!" or speaking to Jane with the Grubby scarf)
- Matthew was delighted with the way I settled things with Thomas.
Objectives[]
- Talk to Matthew.
- Talk to Fritz.
- Negotiate peace at the mill.
- Arrange a fight with Thomas.
- (Talk to Fritz.)
- Get ready for the fight.
- (or)
- If Henry arranges a fight to ambush Thomas (e.g. "The Wren of course.")
- Get ready for the ambush.
- (or)
- If Henry provokes Thomas into a 1-on-1 fight (e.g. "Let's go." or "No thanks. Someone else might be more interested in it.")
- Tell Fritz and Matthew the bad news.
- Sort out Fritz and Matthew's problems with Thomas.
- Talk to Matthew.
Dialog[]
- How are the carpenters doing?
- But he isn't able to handle everything.
- How long has he been mill foreman? (appears only once)
- What happened with the wagon? (appears only once)
- Just the two of them? (appears only once)
- How long have you been without workers?
- And what about Jane?
- And isn't he doing it on purpose? (ends dialog; begins dialog with Millmaid Jane)
- That's all I need.
- That's all I need.
- That's all I need.
- About your mill...
- About your mill...
- Leave.
- That's all I need.
- (End dialog)
(automatically begins after exhausting Miller Oliver's dialogue)
- And you can help?
- And can't you persuade him otherwise?
- About your brother...
- (Speaking to Jane again with the Grubby scarf will result in Old Thomas leaving the mill.)
- Leave.
- Don't stick your nose in where it's not wanted, wench! (permanently ends dialog)
- I heard people call you the town fool! (Provoke)
- Agreed.
- Let's forget about it. (Leave)
- About that fight...
- Agreed.
- Let's forget about it. (Leave)
- Those new carpenters...
- You'll never be any use as a miller.
- Let's go. (begins fist-fight)
- Drop it. (removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
- About that fight...
- (End dialog)
- Leave.
- (End dialog)
- Peshek is from Rattay.
- Yes, Laurence.
- The Wren of course.
- I delivered the message and that's enough!
- How are the carpenters?
- I heard something else.
- You'll never be any use as a miller.
- Let's go. (begins fist-fight)
- Drop it. (removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
- But you need help.
- Of course, I'll arrange it.
- Actually, no. They've had enough of you.
- Agreed.
- Let's forget about it. (Leave)
- Leave.
- That's good. (Leave)
- Why were there just the two of you?
- And they robbed you?
- Leave.
- I found his scarf at your place. It's proof you killed him.
- I could show it to someone, drop a few hints about what it means...
- I want you to get out of here!
- I want there to be peace in the mill. (part with Grubby scarf)
- I want money. (receive 250)
- Take the coin. (part with Grubby scarf)
- Demand more. (receive 300)
- Take the coin. (part with Grubby scarf; removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
- No thanks. Someone else might be more interested in it. (Leave) (begins fist-fight)
- No thanks. Someone else might be more interested in it. (Leave) (begins fist-fight)
- Take the coin. (part with Grubby scarf)
- Demand more. (receive 300)
- Take the coin. (part with Grubby scarf; removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
- No thanks. Someone else might be more interested in it. (Leave) (begins fist-fight)
- No thanks. Someone else might be more interested in it. (Leave) (begins fist-fight)
- (End dialog)
Rewards[]
Trivia[]
- If Old Thomas leaves the mill, he will head north to Talmberg and then east to Uzhitz where he stands outside the Uzhitz Tavern.