Kingdom Come: Deliverance Wiki

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Kingdom Come: Deliverance Wiki
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Side quest
"...Is a Friend Indeed"
Details
Type
Side quest
Location(s)
Ledetchko
Quest giver
Matthew and Fritz
Reward(s)
250Groschen
Previous quest
A Friend In Need...
Next quest
Masquerade

...Is a Friend Indeed is a side quest in Kingdom Come: Deliverance.

Description[]

I got Fritz and Matthew a new job at a mill. Now it's time to find out how they're getting on.
It looks like the lads aren't doing too well. Thomas the overseer is on their backs and keeps bothering them. They asked me if I could do something to sort it out.
If Henry provokes Thomas into a 1-on-1 fight (e.g. "Let's go." or "No thanks. Someone else might be more interested in it.")
As I expected, my mates weren't too happy about how my fight with Thomas turned out. It seemed I'd have to find some other way to settle things.
Fritz wants to get revenge on Thomas by giving him a beating. Matthew didn't seem too keen on that approach.
I went to see if Thomas would listen to reason.
If Henry arranges a fight with Thomas (e.g. "Agreed." or "Actually, no. They've had enough of you.")
I managed to arrange a fight with Thomas to settle things. I told Fritz and as I anticipated, he was delighted at the prospect of a punch-up.
We went in the evening to the arranged place for the fight and after a while we were brawling with the foreman.
We beat the wind out of Thomas. Serves him right too! I hope he'll keep his word.
(or)
If Henry arranges a fight to ambush Thomas (e.g. "The Wren of course.")
I made sure Thomas went the other night to a neighbouring mill to play dice. Only he never got further than the middle of the woods. He got a few fives though - right in the teeth! I told Fritz and of course it put a smile on his ugly mug.
It worked! Seems a dark forest and three shadowy figures can make even the stubbornest bastard think again.
(or)
If Henry negotiates peace with Thomas (e.g. "Of course, I'll arrange it." or "I want there to be peace in the mill.")
Matthew was happy with the way I settled things with Thomas.
I managed to persuade Thomas to leave my friends in peace. I just hoped he and those other two hotheads would all cool down and not start bashing each other as soon as my back was turned.
(or)
If Henry causes Thomas to leave the mill (e.g. "I want you to get out of here!" or speaking to Jane with the Grubby scarf)
Matthew was delighted with the way I settled things with Thomas.

Objectives[]

  • Talk to Matthew.
  • Talk to Fritz.
  • Negotiate peace at the mill.
  • Arrange a fight with Thomas.
  • (Talk to Fritz.)
  • Get ready for the fight.
(or)
If Henry arranges a fight to ambush Thomas (e.g. "The Wren of course.")
  • Get ready for the ambush.
(or)
If Henry provokes Thomas into a 1-on-1 fight (e.g. "Let's go." or "No thanks. Someone else might be more interested in it.")
  • Tell Fritz and Matthew the bad news.
  • Sort out Fritz and Matthew's problems with Thomas.
  • Talk to Matthew.

Dialog[]

Miller Oliver
  • How are the carpenters doing?
  • But he isn't able to handle everything.
  • How long has he been mill foreman?   (appears only once)
  • What happened with the wagon?   (appears only once)
  • Just the two of them?   (appears only once)
  • How long have you been without workers?
  • And what about Jane?
  • And isn't he doing it on purpose?   (ends dialog; begins dialog with Millmaid Jane)
  • That's all I need.
  • That's all I need.
  • That's all I need.
  • About your mill...
  • About your mill...
  • Leave.
  • That's all I need.
  • (End dialog)

Millmaid Jane

(automatically begins after exhausting Miller Oliver's dialogue)

  • And you can help?
  • And can't you persuade him otherwise?
  • About your brother...
(Speaking to Jane again with the Grubby scarf will result in Old Thomas leaving the mill.)
  • Leave.
  • Don't stick your nose in where it's not wanted, wench!   (permanently ends dialog)

Old Thomas
  • I heard people call you the town fool! (Provoke)
  • Agreed.
  • Let's forget about it. (Leave)
  • About that fight...
  • Agreed.
  • Let's forget about it. (Leave)
  • Those new carpenters...
  • You'll never be any use as a miller.
  • Let's go.   (begins fist-fight)
  • Drop it.   (removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
  • About that fight...
  • (End dialog)
  • Leave.
  • (End dialog)
  • I hear there's a dice game going...Quest dialog
  • Peshek is from Rattay.
  • Yes, Laurence.
  • The Wren of course.
  • I delivered the message and that's enough!
  • How are the carpenters?
  • I heard something else.
  • You'll never be any use as a miller.
  • Let's go.   (begins fist-fight)
  • Drop it.   (removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
  • But you need help.
  • Of course, I'll arrange it.
  • Actually, no. They've had enough of you.
  • Agreed.
  • Let's forget about it. (Leave)
  • Leave.
  • That's good. (Leave)
  • I heard you were with the Miller's son when the wagon fell on him.Quest dialog
  • Why were there just the two of you?
  • And they robbed you?
  • Leave.
  • I found his scarf at your place. It's proof you killed him.
  • I could show it to someone, drop a few hints about what it means...
  • I want you to get out of here!  Speech dialog
  • I want there to be peace in the mill.   (part with Grubby scarf)
  • I want money.   (receive 250Groschen)
  • Take the coin.   (part with Grubby scarf)
  • Demand more.   (receive 300Groschen)
  • Take the coin.   (part with Grubby scarf; removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
  • No thanks. Someone else might be more interested in it. (Leave)   (begins fist-fight)
  • No thanks. Someone else might be more interested in it. (Leave)   (begins fist-fight)
  • I'll trade you some silver for it...   (receive 250Groschen)
  • Take the coin.   (part with Grubby scarf)
  • Demand more.   (receive 300Groschen)
  • Take the coin.   (part with Grubby scarf; removes dialog options for "I hear there's a dice game going..." and "How are the carpenters?")
  • No thanks. Someone else might be more interested in it. (Leave)   (begins fist-fight)
  • No thanks. Someone else might be more interested in it. (Leave)   (begins fist-fight)
  • (End dialog)

Rewards[]

  • 250Groschen

Trivia[]

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